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AI Insights · Timothy · April 2024

Top 5 Ultracasual Games on iOS in South America, Q1 2024

In Q1 2024, the top 5 ultracasual games on iOS in South America showed varied performance in weekly downloads, revenue, and active users. Data from Sensor Tower reveals interesting trends.

Top 5 Ultracasual Games on iOS in South America, Q1 2024

The first quarter of 2024 saw notable trends in the performance of the top 5 ultracasual games on iOS in South America. Here's a closer look at how these games fared in terms of weekly downloads, revenue, and active users.

Fill The Fridge! from Rollic Games experienced fluctuations in its metrics. Weekly revenue peaked at $141 in the first week of January and saw a significant drop, reaching just $2 by mid-March. Weekly downloads started strong with over 11K in the first week but plummeted to around 238 by early March. Active users also declined from approximately 27.4K in early January to about 7.6K by the end of March.

Draw it by Kwalee Ltd demonstrated relatively stable performance. Weekly revenue remained fairly consistent, ranging between $110 and $192 throughout the quarter. Downloads showed a moderate increase, starting at around 6.1K in early January and reaching nearly 5.9K by the end of March. The game maintained a steady number of active users, starting at about 13.5K and ending at roughly 12K.

Antistress - Relaxing games from Moreno Maio saw consistent weekly revenue, with figures fluctuating between $60 and $157. Downloads started at 2.5K in early January, dipping to around 821 by late February, and then recovering to 1.8K by the end of March. Active users remained stable, hovering around 5.3K at the beginning of the quarter and ending at approximately 4.9K.

Acrylic Nails! by Crazy Labs did not generate any revenue throughout the quarter. However, weekly downloads showed a gradual decline from 7.7K at the start of January to about 2.5K by early March, with a slight recovery to 4.2K by the end of March. Active users followed a similar trend, dropping from around 18.7K in early January to about 10.4K by early March, before climbing to 12.5K by the end of the quarter.

Pop Us! from SayGames LTD also did not generate any revenue during this period. Weekly downloads started at 2.9K in early January and decreased to about 274 by early March, with a slight increase to 308 by the end of the month. Active users saw a peak of 7.2K in late January, followed by a steady decline to about 1.8K by the end of March.

These insights are based on data from Sensor Tower. For more detailed analyses and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024